MOBILE

How WHOOP decreased excessive partial wake lock sessions by over 90%

Earlier this year, Google Play released a new metric in Android vitals: Excessive partial wake locks. This metric measures the

MOBILE

How to Optimize Common Wake Lock Use Cases

Posted by Alice Yuan, Senior Developer Relations Engineer In recognition that excessive battery drain is top of mind for Android

MOBILE

Elevating AI-assisted Android development and improving LLMs with Android Bench

Posted by Matthew McCullough, VP of Product Management, Android Developer We want to make it faster and easier for you

MOBILE

Instagram and Facebook deliver instant playback and boost user engagement with Media3 PreloadManager

Existing Complexities Previously, Meta used a combination of warmup (to get players ready) and prefetch (to cache content on disk)

MOBILE

Supercharge your Android development with 6 expert tips for Gemini in Android Studio

Posted by Trevor Johns, Developer Relations Engineer In January we announced Android Studio Otter 3 Feature Drop in stable, including Agent

MOBILE

Go from prompt to working prototype with Android Studio Panda 2

Posted by Matt Dyor, Senior Product Manager Android Studio Panda 2 is now stable and ready for you to use in

MOBILE

Making AI agents more helpful for Android apps

Posted by Matthew McCullough, VP of Product Management, Android Development User expectations for AI on their devices are fundamentally shifting

MOBILE

The Second Beta of Android 17

Posted by Matthew McCullough, VP Product Management, Android Developer Today we’re releasing the second beta of Android 17, continuing our

MOBILE

Android Developers Blog: Under the hood: Android 17’s lock-free MessageQueue

Posted by Shai Barack, Android Platform Performance Lead and Charles Munger, Principal Software Engineer In Android 17, apps targeting SDK

MOBILE

Get ready for Google I/O May 19-20

Posted by The Google I/O Team Google I/O returns May 19–20 Google I/O is back! Join us online as we