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Introducing AutoFDO for the Kernel

Posted by Yabin Cui, Software Engineer We are the Android LLVM toolchain team. One of our top priorities is to improve

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Get inspired and take your apps to desktop

Posted by Ivy Knight, Senior Design Advocate, Android We’re thrilled to announce major updates to our design resources, giving you the

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TikTok reduces code size by 58% and improves app performance for new features with Jetpack Compose

Building a path forward through strategic migration By strategically adopting Jetpack Compose, TikTok was able to stay on top of

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Android Developers Blog: Room 3.0

Posted by Daniel Santiago Rivera, Software Engineer The first alpha of Room 3.0 has been released! Room 3.0 is a

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Test Sidekick and prepare for upcoming program milestones

Posted by Maru Ahues Bouza, PM Director, Games on Google Play Last September, we shared our vision for the future

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Expanding our stage for PC and paid titles

 Posted by Aurash Mahbod, VP and GM, Games on Google Play Google Play is proud to be the home of

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How WHOOP decreased excessive partial wake lock sessions by over 90%

Earlier this year, Google Play released a new metric in Android vitals: Excessive partial wake locks. This metric measures the

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How to Optimize Common Wake Lock Use Cases

Posted by Alice Yuan, Senior Developer Relations Engineer In recognition that excessive battery drain is top of mind for Android

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Elevating AI-assisted Android development and improving LLMs with Android Bench

Posted by Matthew McCullough, VP of Product Management, Android Developer We want to make it faster and easier for you

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Instagram and Facebook deliver instant playback and boost user engagement with Media3 PreloadManager

Existing Complexities Previously, Meta used a combination of warmup (to get players ready) and prefetch (to cache content on disk)